(PHP 8 >= 8.4.0)
BcMath\Number::round — 任意精度数値を丸める
$precision
= 0, RoundingMode $mode
= RoundingMode::HalfAwayFromZero): BcMath\Number
$this を、指定した precision
(小数点以下の桁数)に丸めた値を返します。
precision
を負またはゼロ(デフォルト) とすることも可能です。
precision
オプションで指定する、丸める桁数。
precision
が正の値の場合、
num
は
小数点以下、有効桁数 precision
桁に丸められます。
precision
が負の場合、
num
の
丸め処理は小数点より前の precision
桁に対して行われます。
つまり、一番近い pow(10, -$precision)
の倍数に丸められます。
たとえば、precision
が -1 の場合、
num
は 一番近い10の倍数に、
precision
が -2 の場合は 一番近い100の倍数に丸められる、という具合です。
mode
結果を新しい BcMath\Number オブジェクトとして返します。
このメソッドは、無効な mode
が指定された場合に ValueError をスローします。
例1 BcMath\Number::round() の例
<?php
var_dump(
new BcMath\Number('3.4')->round(),
new BcMath\Number('3.5')->round(),
new BcMath\Number('3.6')->round(),
new BcMath\Number('3.6')->round(0),
new BcMath\Number('5.045')->round(2),
new BcMath\Number('5.055')->round(2),
new BcMath\Number('345')->round(-2),
new BcMath\Number('345')->round(-3),
new BcMath\Number('678')->round(-2),
new BcMath\Number('678')->round(-3),
);
?>
上の例の出力は以下となります。
object(BcMath\Number)#2 (2) { ["value"]=> string(1) "3" ["scale"]=> int(0) } object(BcMath\Number)#3 (2) { ["value"]=> string(1) "4" ["scale"]=> int(0) } object(BcMath\Number)#4 (2) { ["value"]=> string(1) "4" ["scale"]=> int(0) } object(BcMath\Number)#5 (2) { ["value"]=> string(1) "4" ["scale"]=> int(0) } object(BcMath\Number)#6 (2) { ["value"]=> string(4) "5.05" ["scale"]=> int(2) } object(BcMath\Number)#7 (2) { ["value"]=> string(4) "5.06" ["scale"]=> int(2) } object(BcMath\Number)#8 (2) { ["value"]=> string(3) "300" ["scale"]=> int(0) } object(BcMath\Number)#9 (2) { ["value"]=> string(1) "0" ["scale"]=> int(0) } object(BcMath\Number)#10 (2) { ["value"]=> string(3) "700" ["scale"]=> int(0) } object(BcMath\Number)#11 (2) { ["value"]=> string(4) "1000" ["scale"]=> int(0) }
例2
BcMath\Number::round() で異なる precision
を指定した例
<?php
$number = new BcMath\Number('123.45');
var_dump(
$number->round(3),
$number->round(2),
$number->round(1),
$number->round(0),
$number->round(-1),
$number->round(-2),
$number->round(-3),
);
?>
上の例の出力は以下となります。
object(BcMath\Number)#2 (2) { ["value"]=> string(6) "123.45" ["scale"]=> int(2) } object(BcMath\Number)#3 (2) { ["value"]=> string(6) "123.45" ["scale"]=> int(2) } object(BcMath\Number)#4 (2) { ["value"]=> string(5) "123.5" ["scale"]=> int(1) } object(BcMath\Number)#5 (2) { ["value"]=> string(3) "123" ["scale"]=> int(0) } object(BcMath\Number)#6 (2) { ["value"]=> string(3) "120" ["scale"]=> int(0) } object(BcMath\Number)#7 (2) { ["value"]=> string(3) "100" ["scale"]=> int(0) } object(BcMath\Number)#8 (2) { ["value"]=> string(1) "0" ["scale"]=> int(0) }
例3
BcMath\Number::round() で異なる mode
を指定した例
<?php
echo 'Rounding modes with 9.5' . PHP_EOL;
$number = new BcMath\Number('9.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
echo PHP_EOL;
echo 'Rounding modes with 8.5' . PHP_EOL;
$number = new BcMath\Number('8.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
?>
上の例の出力は以下となります。
Rounding modes with 9.5 object(BcMath\Number)#3 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } object(BcMath\Number)#5 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#7 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } object(BcMath\Number)#9 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#11 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#13 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } object(BcMath\Number)#15 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#17 (2) { ["value"]=> string(2) "10" ["scale"]=> int(0) } Rounding modes with 8.5 object(BcMath\Number)#1 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#15 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#13 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#11 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#9 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#7 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) } object(BcMath\Number)#5 (2) { ["value"]=> string(1) "8" ["scale"]=> int(0) } object(BcMath\Number)#3 (2) { ["value"]=> string(1) "9" ["scale"]=> int(0) }
例4
BcMath\Number::round() で precision
を指定し、
異なる mode
を指定した例
<?php
$positive = new BcMath\Number('1.55');
$negative = new BcMath\Number('-1.55');
echo 'Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfAwayFromZero),
$negative->round(1, RoundingMode::HalfAwayFromZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfTowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfTowardsZero),
$negative->round(1, RoundingMode::HalfTowardsZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfEven with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfEven),
$negative->round(1, RoundingMode::HalfEven),
);
echo PHP_EOL;
echo 'Using RoundingMode::HalfOdd with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfOdd),
$negative->round(1, RoundingMode::HalfOdd),
);
echo PHP_EOL;
echo 'Using RoundingMode::TowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::TowardsZero),
$negative->round(1, RoundingMode::TowardsZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::AwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::AwayFromZero),
$negative->round(1, RoundingMode::AwayFromZero),
);
echo PHP_EOL;
echo 'Using RoundingMode::NegativeInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::NegativeInfinity),
$negative->round(1, RoundingMode::NegativeInfinity),
);
echo PHP_EOL;
echo 'Using RoundingMode::PositiveInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::PositiveInfinity),
$negative->round(1, RoundingMode::PositiveInfinity),
);
?>
上の例の出力は以下となります。
Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#5 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::HalfTowardsZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#6 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) } Using RoundingMode::HalfEven with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#7 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::HalfOdd with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#8 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) } Using RoundingMode::TowardsZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#9 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) } Using RoundingMode::AwayFromZero with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#10 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::NegativeInfinity with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.5" ["scale"]=> int(1) } object(BcMath\Number)#11 (2) { ["value"]=> string(4) "-1.6" ["scale"]=> int(1) } Using RoundingMode::PositiveInfinity with 1 decimal digit precision object(BcMath\Number)#4 (2) { ["value"]=> string(3) "1.6" ["scale"]=> int(1) } object(BcMath\Number)#12 (2) { ["value"]=> string(4) "-1.5" ["scale"]=> int(1) }