Imagick::textureImage

(PECL imagick 2, PECL imagick 3)

Imagick::textureImageRepeatedly tiles the texture image

Descrição

Imagick::textureImage(Imagick $texture_wand): Imagick

Repeatedly tiles the texture image across and down the image canvas.

Parâmetros

texture_wand

Imagick object to use as texture image

Valor Retornado

Returns a new Imagick object that has the repeated texture applied.

Erros/Exceções

Lança uma exceção ImagickException em caso de erro.

Exemplos

Exemplo #1 Exemplo de Imagick::textureImage()

<?php
function textureImage($imagePath) {
$image = new \Imagick();
$image->newImage(640, 480, new \ImagickPixel('pink'));
$image->setImageFormat("jpg");
$texture = new \Imagick(realpath($imagePath));
$texture->scaleimage($image->getimagewidth() / 4, $image->getimageheight() / 4);
$image = $image->textureImage($texture);
header("Content-Type: image/jpg");
echo
$image;
}

?>

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Notas Enviadas por Usuários (em inglês) 2 notes

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6
Dirk
10 years ago
This method doesn't actually return TRUE on success, it returns an Imagick with the texture applied, but the original Imagick object is not modified. As per the other examples on here, you need to use the result of textureImage call as your new tiled image.
up
2
truthseekercz at email dot cz
14 years ago
<?php

$image
= new Imagick();
$image->newImage(500, 500, new ImagickPixel('red'));
$image->setImageFormat("png");
$type=$image->getFormat();
header("Content-type: $type");

$texture = new Imagick();
$texture->readImage('texture.png');
$image = $image->textureImage($texture);

echo
$image;

?>

This works for me, however, I give no guarantees that the above example is the proper usage of this function.
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