API Platform Conference 2025

BcMath\Number::round

(PHP 8 >= 8.4.0)

BcMath\Number::roundRounds an arbitrary precision number

Description

public BcMath\Number::round(int $precision = 0, RoundingMode $mode = RoundingMode::HalfAwayFromZero): BcMath\Number

Returns the rounded value of $this to specified precision (number of digits after the decimal point). precision can also be negative or zero (default).

Parameters

precision

The optional number of decimal digits to round to.

If the precision is positive, num is rounded to precision significant digits after the decimal point.

If the precision is negative, num is rounded to precision significant digits before the decimal point, i.e. to the nearest multiple of pow(10, -$precision), e.g. for a precision of -1 num is rounded to tens, for a precision of -2 to hundreds, etc.

mode
Specifies the rounding mode.

Return Values

Returns the result as a new BcMath\Number object.

Examples

Example #1 BcMath\Number::round() example

<?php
var_dump
(
new
BcMath\Number('3.4')->round(),
new
BcMath\Number('3.5')->round(),
new
BcMath\Number('3.6')->round(),
new
BcMath\Number('3.6')->round(0),
new
BcMath\Number('5.045')->round(2),
new
BcMath\Number('5.055')->round(2),
new
BcMath\Number('345')->round(-2),
new
BcMath\Number('345')->round(-3),
new
BcMath\Number('678')->round(-2),
new
BcMath\Number('678')->round(-3),
);
?>

The above example will output:

object(BcMath\Number)#2 (2) {
  ["value"]=>
  string(1) "3"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#3 (2) {
  ["value"]=>
  string(1) "4"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(1) "4"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#5 (2) {
  ["value"]=>
  string(1) "4"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#6 (2) {
  ["value"]=>
  string(4) "5.05"
  ["scale"]=>
  int(2)
}
object(BcMath\Number)#7 (2) {
  ["value"]=>
  string(4) "5.06"
  ["scale"]=>
  int(2)
}
object(BcMath\Number)#8 (2) {
  ["value"]=>
  string(3) "300"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#9 (2) {
  ["value"]=>
  string(1) "0"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#10 (2) {
  ["value"]=>
  string(3) "700"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#11 (2) {
  ["value"]=>
  string(4) "1000"
  ["scale"]=>
  int(0)
}

Example #2 Example of using BcMath\Number::round() with different precision values

<?php
$number
= new BcMath\Number('123.45');

var_dump(
$number->round(3),
$number->round(2),
$number->round(1),
$number->round(0),
$number->round(-1),
$number->round(-2),
$number->round(-3),
);
?>

The above example will output:

object(BcMath\Number)#2 (2) {
  ["value"]=>
  string(6) "123.45"
  ["scale"]=>
  int(2)
}
object(BcMath\Number)#3 (2) {
  ["value"]=>
  string(6) "123.45"
  ["scale"]=>
  int(2)
}
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(5) "123.5"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#5 (2) {
  ["value"]=>
  string(3) "123"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#6 (2) {
  ["value"]=>
  string(3) "120"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#7 (2) {
  ["value"]=>
  string(3) "100"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#8 (2) {
  ["value"]=>
  string(1) "0"
  ["scale"]=>
  int(0)
}

Example #3 Example of using BcMath\Number::round() with different mode values

<?php
echo 'Rounding modes with 9.5' . PHP_EOL;
$number = new BcMath\Number('9.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);

echo
PHP_EOL;
echo
'Rounding modes with 8.5' . PHP_EOL;
$number = new BcMath\Number('8.5');
var_dump(
$number->round(0, RoundingMode::HalfAwayFromZero),
$number->round(0, RoundingMode::HalfTowardsZero),
$number->round(0, RoundingMode::HalfEven),
$number->round(0, RoundingMode::HalfOdd),
$number->round(0, RoundingMode::TowardsZero),
$number->round(0, RoundingMode::AwayFromZero),
$number->round(0, RoundingMode::NegativeInfinity),
$number->round(0, RoundingMode::PositiveInfinity),
);
?>

The above example will output:

Rounding modes with 9.5
object(BcMath\Number)#3 (2) {
  ["value"]=>
  string(2) "10"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#5 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#7 (2) {
  ["value"]=>
  string(2) "10"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#9 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#11 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#13 (2) {
  ["value"]=>
  string(2) "10"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#15 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#17 (2) {
  ["value"]=>
  string(2) "10"
  ["scale"]=>
  int(0)
}

Rounding modes with 8.5
object(BcMath\Number)#1 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#15 (2) {
  ["value"]=>
  string(1) "8"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#13 (2) {
  ["value"]=>
  string(1) "8"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#11 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#9 (2) {
  ["value"]=>
  string(1) "8"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#7 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#5 (2) {
  ["value"]=>
  string(1) "8"
  ["scale"]=>
  int(0)
}
object(BcMath\Number)#3 (2) {
  ["value"]=>
  string(1) "9"
  ["scale"]=>
  int(0)
}

Example #4 Example of using BcMath\Number::round() with different mode values when specifying precision

<?php
$positive
= new BcMath\Number('1.55');
$negative = new BcMath\Number('-1.55');

echo
'Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfAwayFromZero),
$negative->round(1, RoundingMode::HalfAwayFromZero),
);

echo
PHP_EOL;
echo
'Using RoundingMode::HalfTowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfTowardsZero),
$negative->round(1, RoundingMode::HalfTowardsZero),
);

echo
PHP_EOL;
echo
'Using RoundingMode::HalfEven with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfEven),
$negative->round(1, RoundingMode::HalfEven),
);

echo
PHP_EOL;
echo
'Using RoundingMode::HalfOdd with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::HalfOdd),
$negative->round(1, RoundingMode::HalfOdd),
);

echo
PHP_EOL;
echo
'Using RoundingMode::TowardsZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::TowardsZero),
$negative->round(1, RoundingMode::TowardsZero),
);

echo
PHP_EOL;
echo
'Using RoundingMode::AwayFromZero with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::AwayFromZero),
$negative->round(1, RoundingMode::AwayFromZero),
);

echo
PHP_EOL;
echo
'Using RoundingMode::NegativeInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::NegativeInfinity),
$negative->round(1, RoundingMode::NegativeInfinity),
);

echo
PHP_EOL;
echo
'Using RoundingMode::PositiveInfinity with 1 decimal digit precision' . PHP_EOL;
var_dump(
$positive->round(1, RoundingMode::PositiveInfinity),
$negative->round(1, RoundingMode::PositiveInfinity),
);
?>

The above example will output:

Using RoundingMode::HalfAwayFromZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.6"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#5 (2) {
  ["value"]=>
  string(4) "-1.6"
  ["scale"]=>
  int(1)
}

Using RoundingMode::HalfTowardsZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.5"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#6 (2) {
  ["value"]=>
  string(4) "-1.5"
  ["scale"]=>
  int(1)
}

Using RoundingMode::HalfEven with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.6"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#7 (2) {
  ["value"]=>
  string(4) "-1.6"
  ["scale"]=>
  int(1)
}

Using RoundingMode::HalfOdd with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.5"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#8 (2) {
  ["value"]=>
  string(4) "-1.5"
  ["scale"]=>
  int(1)
}

Using RoundingMode::TowardsZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.5"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#9 (2) {
  ["value"]=>
  string(4) "-1.5"
  ["scale"]=>
  int(1)
}

Using RoundingMode::AwayFromZero with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.6"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#10 (2) {
  ["value"]=>
  string(4) "-1.6"
  ["scale"]=>
  int(1)
}

Using RoundingMode::NegativeInfinity with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.5"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#11 (2) {
  ["value"]=>
  string(4) "-1.6"
  ["scale"]=>
  int(1)
}

Using RoundingMode::PositiveInfinity with 1 decimal digit precision
object(BcMath\Number)#4 (2) {
  ["value"]=>
  string(3) "1.6"
  ["scale"]=>
  int(1)
}
object(BcMath\Number)#12 (2) {
  ["value"]=>
  string(4) "-1.5"
  ["scale"]=>
  int(1)
}

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